Power Stone 2


Publisher: Capcom
Hardware: Naomi Cart
Year: 2000
Controls: 1 Joystick, 3 Buttons Per Player
Number of Players: 2 Players
Cartridge Image:
Ported To: Dreamcast


Dedicated Cabinet :


Power Stone 2 is the second installment in the Power Stone series takes all the basic ideas of the first and makes them bigger and better. If you loved the first one, brace yourself, because you'll go bonkers over the sequel.

The 1-on-1 action is pure Power Stone. Combat areas are still as interactive as ever, allowing you to yank poles out of the ground and whack your opponent upside the head with them. The lush graphics and fluid frame rate are still present and accounted for. And most importantly, the battle for control of the Power Stones, which unlock godlike abilities in your character, is still the center of attention.
All of the old characters are back, along with four new fighters by the name of Pete, Julia, Gourmand (my favorite), and Accel. Not only do these new characters fit the Power Stone mold, they actually manage to up the ante in weird super abilities. For example, if anyone can adequately explain to me why Gourmand turns into a pink fire-breathing dinosaur, I'll buy you a candy bar. More than once I found myself asking if I could please have some of whatever it was that the design team was apparently smoking.

Controls are solid, which is to be expected from Capcom. The game plays equally well with either the standard controller or the Arcade Stick. Since Power Stone 2 is not a joystick/button combo intensive game ala the Street Fighter series, the analog stick will do just fine for most players. Part of the game designer's mantra seems to have been "keep it simple, stupid". There is only one attack button, and when rapidly pounded upon it will help you smite your enemies. Picking up and using objects, even busting out super moves… it's all incredibly simple to do.

(Description written by: Mad Carl)

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