Spawn

 

Publisher: Capcom
Hardware: Naomi Cart
Year: 1999
Controls: 1 Joystick & 4 Buttons Per Player
Number of Players: 1 player, Can be linked for 2 players
Cartridge Image:
Ported To: Dreamcast

 

Dedicated Cabinet :

Description:

Spawn: In The Demon's Hand is a free-roaming fighter. Each round takes place in various arenas, and each arena contains several rooms or areas. Players are free to roam from room to room, beating the heck out of each other.

Each character has different abilities such as projectile weapons, double jump and second forms. However, character abilities seem a little unbalanced. The buff characters are really buff, and the weaker characters are pretty weak. There just doesn't seem to be as many complimentary abilities as there should be. There are power-ups scattered throughout the levels, most of which can be found by smashing open crates (you mean "hell crates." - Ed.) The power-ups increase abilities such as Speed, Defense, and Offense, but not enough to balance the scales.

The control is intuitive, making slaughtering second nature. There are a few basic moves that apply to all characters - shoot, jump, and change weapon; the others fall right into place in the button layout.

A game this action-oriented needs a consistent camera, or you lose valuable lives to cheap shots. Well, welcome to cheapsville, because the camera is aggravating. It bounces back and forth from just the right spot to "damn, where in Jeebus' name did that come from!" You can reposition the camera to directly behind you when it strays, but usually by the time you do it's too late. This can be more than a minor setback, and it's definitely annoying.

Graphically, Spawn is nice and clean. The textures are crisp and detailed, and the characters animate well. The levels feel gritty and appropriately covey the world of Todd McFarlane's imagination.

(Description written by: Shawn Sparks)

Screen Shots:

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