Zombie Revenge


Publisher: Sega
Hardware: Naomi Cart
Year: 1999
Controls: 1 joystick, ? Buttons Per Player
Number of Players: 2 players
Cartridge Image:
Ported To: Dreamcast


Dedicated Cabinet :



Zombie Revenge rocks for all sorts of reasons. As is the general mindset these days, an arcade game is not expected to do anything more than offer a few minutes' worth of twitch gaming, with the majority of the depth being in the move lists or number of ways to attack. Beyond that, a superfluous storyline to provide some slight semblance of reasoning behind your actions is all that's required to complete the package. The problem is, once the game goes to the next level and comes home to the consumer, its once-suitable premise is exposed for its shortcomings.

You can initially select from three characters: Stick Brightening (the blonde pretty boy), Linda Rotta (the sassy, yet tough, obligatory Jill Valentine wanna-be), and Busujima Rikiya (the funky half-zombie soul brother). All three perform in roughly the same way, with variations in their methods of hand-to-hand combat. Unfortunately, to say all three perform equally is to say that all three control pretty badly. Perhaps the single greatest reason that Zombie Revenge isn't nearly the bang-up action fest it purports to be is because of its control. The shopping list of things that don't work right is long and comprehensive. For starters, when a game pits you against an unfair number of opponents, albeit slow-moving ones, you'd like your character to move with a little more urgency than our trio does here.

Graphically, the game more than holds its own against other games of this nature. There are some cool lighting effects, such as the flashlight found early in the game. But once again, something cool isn't given any true purpose, since the game is never dark enough to require it. Thus, lacking an atmosphere along the lines of Silent Hill, Zombie Revenge's sole flashlight appearance is wasted. Character models are a bit on the sausage-y side, but everything runs in high resolutions at 60fps. The soundtrack is appropriately horror movie-esque, but it doesn't elevate the game experience one bit. While the sound effects are generally fine, the one-note crack of the relentlessly fired gun tends to get tiring quickly. The voice acting is uniformly atrocious, but that's practically the unspoken MO for survival horror games, so it's no worse than anything the Resident Evil series has thrown at us.

Perhaps the coolest part of the game is when you reach the stage that approximates the actual House of the Dead opening stage, only this time it's viewed from a third-person perspective. Acknowledging one's past creations is a welcome trend, and in this case, it works.


(Description written by: James Mielke)

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