Monkey Ball


Publisher: Sega
Hardware: Naomi GD Rom
Year: 2001
Controls: 1 Bannna Stick Per Player
Number of Players: 1 player
Serial / Ic : GDS-0008 / 253-5508-0307
GD Rom Image:
Ported To: Gamecube


Dedicated Cabinet:


Monkey Ball is simple, albeit slightly left-of-center premise finds you guiding a monkey encased in a transparent ball to a goal. There are two catches: You control the environment, not the monkey, and the path to the goal becomes increasingly perilous. The simple formula works incredibly well and calls to mind the classic gaming of Marble Madness.

While the graphics are very simple and cartoony, they have been freshened considerably. Monkey Ball makes good use of the Naomi hardware, offering clean, colorful graphics. While the four selectable monkey models and the various levels are simple in design, they are generously modeled with well-textured and shaded polygons and have a very rich look. Reflective chrome, particle effects, lighting effects, bump mapping, reflection mapping, and hi-res textures are all on display to varying degrees. The game's sound, while good, is probably the weakest aspect of the game. The game's soundtrack is a catchy mix of tunes that calls to mind some of Sega's best game music from back in the day. The monkey cries are a bit weaker, however, as they lack variety. The other sound effects in the game are solid but unspectacular


(Description written by: Ricardo Torres)

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